Week 1: Kelly Shamburg's Introduction to Learning Technologies Blog
Week 1
Who Am I?
I earned my alternative
teaching certificate and have taught various age groups and grade levels.
I am pursuing a master’s in
education with a focus on reading. My goal is to positively impact my students'
academic outcomes by improving my knowledge and confidence as an educator. I
hope to explore career opportunities such as becoming a Curriculum and
Instruction coach, a reading specialist, or a full-time testing
coordinator.
Learning Activity:
This learning activity combines the ISTE Standard 1.2c on Digital Citizenship and the Fine Arts Standard HS.MA.P.3.2 for high school students in 9–12 grades. The main focus is exploring intellectual property and media art comprehensively. The project aims to encourage the ethical use of digital resources in media art and enhance technological skills for creating media art.
Intellectual Property (IP): The activity begins with students being introduced to intellectual property, including fair use, Creative Commons, copyright, and trademarks, through instructional videos, teacher-led instruction, and whole-class discussions. They will then demonstrate their understanding of these concepts through an interactive quiz on Kahoot! Finally, students will participate in a class discussion board to explore the ethical implications of using others' work without permission, including copyright violations.
Target
Audience: Students
explore media art analysis by looking at the intended audience for digital
artworks. They work in groups to analyze media art. They discuss how the
artwork makes them feel, the themes it covers, and which age groups it might
impact the most. They have some guiding questions to help them with this
analysis. Then, each student selects a digital art piece from online platforms
such as Deviant Art, Pinterest, ArtStation, and Epidemicsound. Students will then
determine its target audience. They will share their choices in small groups,
discussing and explaining why they think a certain audience would be
interested. This part of the project ends with a whole-class presentation and
discussion about the chosen artworks. This encourages different viewpoints and
critical thinking.
Ethical
Use of Intellectual Property and Proper Citation of Sources: Students learn about using copyrighted works
ethically and legally, focusing on proper citation. They modify the art piece
from the previous step and use digital tools such as Canva, Pixlr, VeedIO, and
LightX. They practice accurately citing their sources with an online citation
generator such as mybib.com or EasyBib.com. Students learn about copyright,
respect, and crediting the original creators through this. This will help
students develop ethical media arts practices.
Creation
of Original Media Art and Peer Feedback: Students will create their own media art
pieces, credit their sources, and critique each other's work in small groups.
They will also provide constructive critiques to students in other groups,
learning the importance of giving and receiving thoughtful and respectful
feedback.
Project
Enhancement and Presentation: Students refine their media art projects based on feedback during this step. They present their final pieces through a media art gallery walk-through, where their digital creations are displayed on computers around the room. After viewing everyone's artwork, each student talks about their creative choices, ethical considerations, target audiences, and any changes made based on feedback. They also upload their original and revised artwork with proper citations to the discussion board. Lastly, they reflect on how feedback has helped them improve their creative process and whether they agree or disagree with the input received.
Final
Assessment of Skills: Students wrap up
the project by taking a comprehensive assessment using Google Forms. This
assessment covers topics like intellectual property, analyzing target
audiences, using intellectual property ethically, and citing sources properly.
It includes multiple-choice, matching, and essay questions. This assessment
helps gauge how well students understand and apply the project's main ideas.
Throughout the activity, the teacher will guide and help the students. They will give lectures, lead discussions, offer feedback, and answer questions. They will also direct the students during independent and small group work and provide help and guidance when needed.
References
ArtStation. (2019). ArtStation. https://www.artstation.com/
Canva. (2023). Canva. https://www.canva.com/
Common
Sense Education. (2020). Creativity, Copyright, and Fair Use [YouTube Video].
In YouTube. https://www.youtube.com/watch?v=xvZHNwBHirQ
DeviantArt
- Discover The Largest Online Art Gallery and Community. (2019). DeviantArt; DeviantArt. https://www.deviantart.com/
EasyBib:
The Free Automatic Bibliography Composer. (2018a). EasyBib.
https://www.easybib.com
Federallabs.
(2019). Understanding Intellectual Property (IP). In YouTube.
https://www.youtube.com/watch?v=UqZJPuyK9VY
Free
Music Video Maker - Make Videos with Pictures & Music. (n.d.). VEED.IO. Retrieved August 20, 2023, from
https://www.veed.io/create/music-video-maker
Index of
/video-editing/add-music-to-photo. (n.d.).
Www.lightxeditor.com. Retrieved August 20, 2023, from
https://www.lightxeditor.com/video-editing/add-music-to-photo
Kahoot!
(2019). Kahoot! | Learning Games | Make Learning Awesome! Kahoot!
https://kahoot.com/
Keeler,
A. (2015, November 2). Google Slides: Discussion Template. Teacher Tech.
https://alicekeeler.com/2015/11/02/google-slides-discussion-template/
MyBib
Contributors. (2019, May 26). APA Citation Generator – FREE & Fast –
(6th Edition, 2019). MyBib.
https://www.mybib.com/tools/apa-citation-generator
Pinterest.
(2018). Pinterest. Pinterest. https://www.pinterest.com/
Pixlr. (2019). Photo Editor: Pixlr.com - Image Editing Online.
https://pixlr.com/
Royalty
Free Music for Video Creators | Epidemic Sound. (n.d.). www.epidemicsound.com. Retrieved August 20, 2023,
from
https://www.epidemicsound.com/?_us=adwords&_usx=11258116976_free%20songs&utm_source=google&utm_medium=paidsearch&utm_campaign=11258116976&utm_term=free%20songs&gclid=Cj0KCQjw84anBhCtARIsAISI-xcMGrXifG2KADQoZWQChJ0oslIlFIIOGeo9o-5RZX_mBihKMH0fo5UaAtd6EALw_wcB
My Insights:
I used the Triple E
Framework as a guide for my lesson after reading Liz Kolb's "Learning
First, Technology Second in Practice." Learning goals are prioritized
through the framework over technology, and tools are chosen based on those
goals. I considered the activity's objectives and incorporated the three E's
(engagement, enhancement, and extension) into my lesson plan (Kolb, 2020, p.
xv).
I
learned valuable information about the three E's in the book's first chapter.
Kolb (2020) believes that students of all ages
The concept of
"Enhancement: Quantity versus Quality refers to using technology to
The introduction and first
chapter helped me focus on lesson goals and how
References
Kolb, L. (2020). Learning First, Technology Second in Practice: New Strategies, Research and Tools for
Student Success. (First). International Society for Technology in
Education.
Oklahoma State
Department of Education. (2023). Oklahoma Academic Standards for Fine Arts
Introduction. In Oklahoma State Fine Arts Standards (p. 58). The State
of Oklahoma. https://sde.ok.gov/sites/default/files/documents/files/2023%20Fine%20Arts%20Standards.pdf
Hey, Kelly! I have pondered whether or not I wanted to dive into third grade. I have been back and forth between first and second for the last 11 years. I would enjoy third I believe but the thought of always being focused on the state test makes me cringe.
ReplyDeleteI love the activity you chose. I think it would be fun to be able to do activities like that but in first grade we are barely aware of how to use the computer. It is definitely a process.
Great lesson plan, Kelly! I love the idea of training students in the ethical use of digital resources, as I feel this is a skill that is evermore necessary in our schools and workplaces. Your plan allows the students to learn this skill in a manner that has real world application. Also, great job incorporating constructive feedback and the opportunity for revision. Again, you are training your students to collaborate in ways that they will be able to use long after high school!
ReplyDeleteKelly,
ReplyDeleteEthical use of technology is a something that massively affects our day to day world today. From cyberbullying to hacking, their are people out there who will find ways to use digital resources for less than savory purposes. Making sure that students, from a young age, know what it means to use technology in an ethically responsible way is commendable and I applaud you for crafting a lesson like this. Well done.
whew.... I might use your blog to outline my class Lesson Plans!!!!! DANG!!!
ReplyDeleteHi Kelly,
ReplyDeleteYou hit the nail on the head with your ethical use of technology lesson plan. I remember learning about citing sources in high school. However, I did not learn about digital intellectual property until I was a sophomore in college. This is an essential first lesson for students. Technology has increased society's access to information with the touch of a button. This is a lesson that can be useful to not just students but to adults as well.